||[Mar. 24th, 2006|03:01 pm]
Brandon's little brother is here in Grand Forks. He came in on Wednsday. So everyone knows what this means! (No, not that he gets to spend some quality time with his little brother, who cares about that?) It means PIXIE POWER!|
See, when Bryce comes over, or we all go to Brandon's folk's house, we get to play D&D with Brandon DMing. I like when Brandon DM's, he makes the game really interesting, and gives us plenty of time to interact with each other.
But the CHARACTER. I play a Pixie Sorcerouses named Della Lightfoot. Della is freaking AWESOME. My speciality is Evocation (boom spells for those not in the know). I likey boom-spells.
Yesterday, we played at Jon's house: me as Della, Bryce as Pint (from the land of half), a Halfling shadow dancer, Jon as Lord Walter something-or-other, a human necromancer (Della spent the entire night calling him "Tall, dark and creepy" or some varient thereof), Nikki as Leaha, a human ranger with a huge wolf as a mount, and Panzer (like the tank), an NPC ghosted by Brandon, a very intelligent construct has sworn undying alligance to Walter. We defeated an undead lyricist, 4 gargoyals, got past a Death Knight and his drake, a stone goleum, and 4 vampires, destroyed a dark artifact, put a girl's soul to rest, and met some gods. Very cool.
Because I'm awesome, the party SO would have died without me. I'm the one who spotted the trap, I'm the one who earthbound (and destroyed by putting it to sleep) a gargoyal, I earth-bound a master vampire and blasted a few of his fledgling. (of course, we probably wouldn't have lived if ANYONE hadn't been there, but :p I'm feeling happy). But the weird thing is, again it's my non-combat spells that are much more useful than my boom spells. Mind you, most of my big-boom spells are electricity or magic based (not much good against vampires and stone beings), but still...it seems like my characters always follow support, chaotic goods. I'm not the leader, I'd rather make smart ass comments than come up with real plans, I'd rather talk instead of fight, I'm more concerned about lives than I am about loot. Annoy me enough, I'm more likely to embarass you than harm you. My sorcerouss is one bad-ass little pixie: she didn't study or anything to know about magic, it is in the very essence of her soul. All she did was bend her mind around the knowledge that the world is what SHE made of it. Since the world is that of her creation, she feels compelled to enjoy it, and make sure others can enjoy it too.
My bard is a spellcaster as well, after a fashion. She sings, and in that music there is magic (a little more literally in D&D than in reality, but you know). She didn't learn this magic, she heard it in her soul, and spent time honing it until she could share it with the rest of the world.
These are not characters that exist to gain power, or money, or anything: they exist because they want others to play the game they're playing (life, in case your not following along). Not to win, to enjoy it. Life is a game of touch football that you play and don't keep score, and only follow loose rules so no one can cheat, and no one wins or loses.
My bard has a beautiful voice: when she sings even dragons stop to listen. She learned draconic because dragons facinated her, she found it dreadful fun to be able to amuse a dragon. That's the only reason to work towards anything her life, because she thinks it'll make things more fun.
My Pixie has an insatiable curiosity. The curiosity makes her strive to find the answer to anything, which is why she works hard if ever. Something strikes her curiosity, she will focus on it until she is sated: needling, spying, cajolling until she learns what she needs to know. The creature who cannot keep a focus on Leaha's talking for more than 10 second intervals can sit and hover for hours watching a single leaf fall during the autumn, trying to determine why the leaf falls.
Both characters are willing to die for complete strangers: why not? Della would tell you, I've enjoyed the game. Why deprive the chance of someone else to play who may have not enjoyed it yet? Both characters are willing to kill, but find that a horrible violation of the game. Killing is like having to play a referee; it's not fun, and if everyone would just quit trying to ruin everyone's good time it would be completely unnecessary. But they'd do it if necessary: push a pixie too far and you might feel the hairs on the back of your neck stand up (quite literally, that's what happens when she convinces the lighting to fall from the sky). Make the bard angry, she will hold you in place while she finds someone to beat the ever living hell out of you. And if you do piss her off, she will find someone to beat you up (someone who will willingly, happily, and with enthusism complete that task) and if you live, she will make you wish to kill your own self.
This is interesting to me: what does this say about me if these are the characters that I play? How much is my imagination, and how much of it is a part of me, or what I want myself to be, coming out? Della and Leandra are seperate, distinct characters (Kalli too, but I haven't mentioned her, so screw it), but they share a lot of similarities. Are those similarities me?